On behalf of our partners at Inflexion, we wanted to update you on some updates coming soon to their survival crafting game Nightingale, which launched into Early Access in February.
Inflexion has been listening to player feedback and working with Nightingale’s community to integrate highly-requested features. Following the release of its ‘Developer Priorities’ roadmap last month, our April update introduces new quality-of-life features and content much-requested from the community, including:
Changes to Combat: Plays now have more ranged combat options to the early game (throwing knives, grenades and blunderbuss), and improved one-handed weapons with defensive moves such as a parry for the knife, a boomerang move for the sickle and a flurry of blows from the hammer.
Two new Bound types: Players can encounter the Bound Aegis which uses two massive shields for defense, and the cannon-carrying Bound Breaker which fires ranged explosives
Crafting Improvements: Players can now craft directly from storage and queue crafting recipes
New NPCs and quests: Additional challenges and storylines have been implemented across the Realms.
Smaller enhancements: Players will also notice temp icon replacements, the ability to purchase items directly from the Guidebook, the dodge ability for two-handed weapons and more.
Learn more about the 0.2 update by viewing the developer video diary, and by reading the patch notes and developer blog.
This is just the beginning, with more great elements appearing in the months ahead, including the highly-requested offline Mode, new Biomes and more!
Let us know if you have any questions or need a code to jump into the game!
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